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'Modder' tweaks Destiny to feature infinite ammo

Whether you want to call it a mod, a hack, an exploit or a cheat, the fact remains that the players seen in the videos below the break have found a way to slay moon wizards in Bungie's recently-launched open-universe shooter Destiny with the aid of unending bullets.

Before you get too riled up, know that this stunt does not seem to be very widespread. The comments following each of the below videos lack any sort of information on how to accomplish the feat, and most responses left by the people behind these clips are too busy justifying infinite ammo as anything other than cheating to explain how they made things work. "Since I modified the amount of ammo I have in my clip, it's a mod," wrote impressively self-assured YouTube user 0neThatsExiled in lieu of any word on how the game was "modified."

Happily, since existing examples do not explain how to duplicate this tweak, it's unlikely that you'll encounter the issue within Destiny before the quality assurance team at Bungie has time to obliterate this unintended gameplay issue. Hopefully these self-described modders are enjoying their brief moment of online infamy.
[Image: Activision]

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Destiny State of Service: Day Three

This is State of Service, an ongoing review of the online service of a recently launched game.

Friday, September 12 | T-minus 27 days until final verdict
Current State of Service:
Good
Summary: Destiny continues to enjoy a clean launch, with glitches hitting a small number of players.

Destiny is holding up well across PS3, PS4, Xbox 360 and Xbox One in its first week online, with the most prominent server issue being the Boar error on PS3. Bungie offers a workaround for the bug: Install Destiny, create a new PSN account designating the same region as the game, and then launch it and sign into your original PSN account. If that doesn't work, try deleting and reinstalling Destiny. Inelegant, but effective, apparently.

The Joystiq staff hasn't encountered any connection issues since launch, though Feature Content Director Xav de Matos has received a PS4 UI error noting he's lost connection to the server. Oddly, he hasn't dropped connection to the game itself, even when the notification appears in the middle of matches. Destiny's first weekend events kick off today, and Bungie promises that public events will appear more frequently in the game "very soon."

If you encounter any connection problems while playing Destiny, let us know in the comments, or on the Joystiq Twitter or Facebook accounts. Use the hashtag "#sos" and specify your platform, please.

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This weekend's Destiny event goes 3-vs-3 in the Crucible

Bungie's freshly-launched Destiny is more than just a first-person shooter, it's an MMO-like game with planned community events for players to pepper with bullets. The developer unveiled the next set of missions in a blog today, starting with the 3-vs-3 Crucible event, Salvage. The playlist spans this weekend and has players fighting to "claim and salvage relics on small to medium sized maps." Players earn Crucible reputation, marks and gear by taking other teams of three on in the mode.

Then starting on September 16, the Vault of Glass level 26 raid opens. Set in a mysterious area beneath Venus, players take on "your greatest challenge yet," which happens to be long division for us. Vault of Glass champions receive raid set gear and ascendant materials. The last three sets of challenges are without description at the moment. Two of them, Combined Arms and Queen's Wrath, are planned for September, with the Iron Banner event set for October. These online events are playable as long as Destiny's servers are stable, which are in good shape as of our initial State of Service update.
[Image: Bungie]

Dying Light to rise in January 2015

Dying Light, the free-roaming zombie apocalypse survival game from Call of Juarez and Dead Island developer Techland, will launch January 27, 2015. The game was delayed to February back in May, and was previously expected to arrive on March 31 of this year for PC, Xbox One, PS4, Xbox 360 and PS3.

Published by Warner Bros. Interactive Entertainment, the game splits players' activities among day and night cycles, the latter featuring much more dangerous and aggressive zombies. The best options for survival during the noctural hours is usually to run, encouraging players to partake heavily in Dying Light's parkour-like urban traversal mechanics. Players will also hunt for supplies to dig into a weapon crafting system and take out the undead enemies when the opportunity arises.
[Image: WBIE]

Paul McCartney didn't receive a check for his Destiny work

Paul McCartney contributed to Destiny's soundtrack, but he didn't do it for the money – because there was none, Bungie Community Manager Eric Osbourne told Vulture.

"There was no check involved, big or otherwise," Osbourne said. "He's in it for the creativity. He got a wonderful opportunity to reach an audience that wouldn't typically be immersed in Paul McCartney. They might hear the name – of course he's everywhere, the Queen's Diamond Jubilee, the Olympics, obviously he's touring and recording nonstop – but he sees it as a way to reach a new audience that might not otherwise hear his music."

McCartney contributed orchestral elements to Destiny's soundtrack and he wrote the single that plays over the credits, though a team of composers scored the game and they "put in a lot of work," Osbourne said.

Osbourne also touched on Activision CEO Bobby Kotick's claim that the company is "making a $500 million" bet on Destiny. "None of that is true," Osbourne said. "You really have to get a quote from Bobby to fully understand it, but I suppose what he was getting at was what Activision was willing to invest in the project and the IP over its life. There's no P&L statement anywhere where all these numbers add up to $500 million. It's not even close at this point, for development and marketing." As we noted when that number first emerged, Activision has a 10-year plan for Destiny and the company is proficient at cultivating long-standing franchises.
[Image: Activision]

Australia gets The Evil Within maze-style haunted house

In an effort to scare the ever-living-shit out of its fans, Bethesda announced a partnership with Warner Bros. Movie World to craft a real-life maze based on its horror game, The Evil Within. Located on the Gold Coast in Australia, the maze will feature characters from the game portrayed by actors as well as lots of fake blood.

The Evil Within maze will be part of Warner Bros. Movie World's "Fright Nights" event held throughout the month of October. Those that can't make the trip will have the chance to experience a "teaser version" of the maze at the EB Expo in Sydney from October 3 to 5 at Bethesda's booth. The Evil Within launches October 14 for Xbox One, PS4, Xbox 360, PS3 and PC.
[Image: Bethesda]

Destiny roundtable with Joystiq on Google and Twitch, plus an Xbox One stream


Destiny makes bold claims right in the title. Bungie named its game after inevitability! While only time will tell if the studio's bold experiment in blending its signature shooter fundamentals with a decade of MMO evolution has produced a classic, Destiny is certainly unavoidable in the gaming world this week. After pouring hours into the game since the servers went live on Monday morning, the Joystiq team is ready to reflect on the game's first days. How does Destiny feel on last gen consoles? What's it like to review a game like this? Are there any hiccups in service? We'll cover it all.

The staff will host a Google Hangout starting at 2:30PM EST. Want to chat with the crew? Follow along on Google Plus, right here in this post, or at Joystiq.com/Twitch.

Following the roundtable, Joystiq's Jess Conditt will be streaming the Xbox One version of Destiny.

Also, if you'd like to get your hands on an absolutely free copy of Destiny, we're giving some of those away right now!
[Images: Activision/Bungie]

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Heavenly Sword: How Not to Kill Your Heroine (in the movie)

Heavenly Sword begins with its heroine in agony, convulsing on the battleground, her tangled red hair swirled in the dirt. Nariko still clings to the cursed sword that had gotten her so far. As searing scripture snakes up her arms, branding her the doomed property of this mystical blade, she wonders: Why now? Why, on the verge of victory, does the sword claim my life?

That glimpse of Nariko, unable to dodge the sword's fatal toll, forever lingers over the action game that follows. Instead of a plotted ascent to power, with sharp, assured victory in hand, we play through a dreaded descent. With every new chapter, Nariko comes closer and closer to the end of her strength.

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Destiny State of Service: Launch Day

This is State of Service, an ongoing review of the online service of a recently launched game.

Thursday, September 11 | T-minus 28 days until final verdict
Current State of Service: Good
Summary: After some connection issues at launch, Destiny's online performance has been smooth.

A limited number of Destiny players who jumped into the game on launch day ran into problems, losing connection to the game's servers or stalling out on loading screens. These issues were resolved and the servers appear to be functioning just fine now.

Members of the Joystiq staff have reported a clean bill of health for the servers we're playing on, across PS3, PS4 and Xbox One. On launch day, editor Danny Cowan was booted out of a mission because of a connection error, but he's not run into additional problems since then.

Otherwise, we've noticed that our game worlds appear to be underpopulated and every now and then we'll see excessive load times. We haven't encountered many public events in Destiny, with most of the staff reporting seeing just one during individual playtime. While worth noting, these aren't game-breaking issues.

This is the "Launch Day" installment of State of Service, while our Day Three report is due to hit tomorrow. Joystiq Reviews Content Director Richard Mitchell is working on our Destiny review and it will go live as soon as possible.

If you encounter any connection problems while playing Destiny, let us know in the comments, or on the Joystiq Twitter or Facebook accounts. Use the hashtag "#sos" and specify your platform, please.

Resident Evil Revelations 2 trailer gatecrashes the party

Image It's low on revelations, but a new trailer shows Claire Redfield and Moira Burton having the worst Terra Save welcome party ever. Well, minus the one when Leon showed up. The first weekly episode of Resident Evil Revelations 2 hits Xboxen, PlayStations and PC in early 2015. [Image: Capcom]... Continue Reading

Battlefield 4 makes a Final Stand in its fifth DLC map pack

After nearly a year of players gunning one another down within the expansive maps of Battlefield 4, publisher EA and developer DICE have revealed the game's final DLC map pack, aptly titled "Final Stand." Featuring four maps set within the Russian arctic, Final Stand doesn't just grant players new surroundings in which to shoot things, it also offers players new toys. Especially notable are the map pack's "secret prototype weapons and vehicles," including a combat pick up railgun and a hovering tank.

Unfortunately, along with the trailer seen below the break, that's all the information EA is currently willing to share on Final Stand. As with previous Battlefield 4 DLC map packs we expect Battlefield Premium subscribers to receive Final Stand two weeks before it comes available to the public, but so far EA has yet to mention when the DLC might appear. Expect more news on the DLC maps and weaponry to come in the "weeks ahead."

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Joystiq Streams: Starting Destiny fights in the Crucible


We've poured hours into the game. We took a long hard look at the different classes. Now we're taking the gloves off, spiking up our hair and face-painting it up in the character customization to get ready for vicious PvP action in Destiny's Crucible! Gasp as Alexander Sliwinski punches people directly in the face! Groan as Earnest Cavalli wields his shotgun like a surgeon! Gulp as Richard Mitchell survives a two-on-one showdown by the skin of his Ghost! Giggle as Xav de Matos demands to know where the heck his back up is and gets shot repeatedly in the process!

Starting at 4PM EST on Joystiq.com/Twitch, this brave crew of Guardians will dive into Crucible as our week of Destiny streams continues. Come hang out before the show to catch us goofing around or take us on in the game. Plus, if you want a free copy of Destiny, swing by for details on how to get one.

Joystiq Streams is live at 4PM EST on Joystiq.com/Twitch every Tuesday and Thursday, but we're also live at unusual hours enjoying some weird games so make sure to follow us on Twitch to know when we go live.

Oh and about the free copies of Destiny, dig this.
[Images: Activision/Bungie]

Resident Evil Revelations 2 to debut in four weekly episodes

Capcom will tell tales in Resident Evil Revelations 2 across four downloadable episodes that are due to be released weekly, each priced at $6. The upcoming sequel will later be available in a $25 complete season package that includes additional, undisclosed content. A $40 complete disc version is also scheduled, again with extra content.

The Japanese studio's dabbled with episodic formats before, and it did present the previous Revelations game in TV-like episodes, albeit within a complete game, similar to Remedy's Alan Wake. Capcom didn't note how long each episode will last beyond "hours," but it did promise cliffhanger endings to keep users twiddling their thumbs from week to week.

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Destiny ships $500 million, highest-selling digital console release

Activision announced this morning it has shipped over $500 million worth of MMO-shooter Destiny into "retail stores and first parties worldwide" as of day one. The number is a little messy to extrapolate because it mushes up the "shipped" dollar figure we try to avoid reporting when possible, with the nutritious digitally distributed "sold" number.

The takeaway here: Destiny is on track to be another billion-dollar franchise for Activision Blizzard. The publisher is swimming in cash and has an enviable portfolio that includes World of Warcraft, Call of Duty and Skylanders. The company also has a quieter monster hit in Hearthstone, which we know has continued to increase "revenue and engagement," but the company has yet to give any specific data on how successful it is beyond noting it "brought in millions of new accounts on Battle.net."

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Bloomberg: Mojang's Notch 'unlikely' to stay on after MS buyout

If Microsoft's reported attempt to buy Mojang is successful, a Bloomberg source says founder and owner Markus "Notch" Persson is "unlikely" to stay on at the Swedish studio afterwards. According to the source, which Bloomberg notes as a person "familiar with Microsoft," the two companies are finalizing details after agreeing a framework and approximate price, which The Wall Street Journal and Bloomberg believe to be in excess of $2 billion. Bloomberg's insider adds Persson will remain to help during a transition period, but will probably leave the company afterwards.

Yesterday The Wall Street Journal claimed Microsoft is in talks to buy Minecraft studio Mojang, and "three people with knowledge of the talks" back that up for Bloomberg. Both Microsoft and Mojang declined to comment to Bloomberg, while a Microsoft spokesperson told Joystiq, "We don't comment on rumors or speculation." According to the reports, the deal could be finalized this week.

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